Welcome to Android application development!
This class teaches you how to build your first Android app. You’ll learn how to create an Android project and run a debuggable version of the app. You’ll also learn some fundamentals of Android app design, including how to build a simple user interface and handle user input.
Before you start this class, be sure you have your development environment set up. You need to:
- Download the Android SDK.
- Install the ADT plugin for Eclipse (if you’ll use the Eclipse IDE).
- Download the latest SDK tools and platforms using the SDK Manager.
If you haven’t already done these tasks, start by downloading the Android SDK and following the install steps. Once you’ve finished the setup, you’re ready to begin this class.
This class uses a tutorial format that incrementally builds a small Android app that teaches you some fundamental concepts about Android development, so it’s important that you follow each step.
An Android project contains all the files that comprise the source code for your Android app. The Android SDK tools make it easy to start a new Android project with a set of default project directories and files.
This lesson shows how to create a new project either using Eclipse (with the ADT plugin) or using the SDK tools from a command line.
Note: You should already have the Android SDK installed, and if you’re using Eclipse, you should also have the ADT plugininstalled (version 20.0.0 or higher). If you don’t have these, follow the guide to Installing the Android SDK before you start this lesson.
Create a Project with Eclipse
- In Eclipse, click New Android App Project in the toolbar. (If you don’t see this button, then you have not installed the ADT plugin—see Installing the Eclipse Plugin.)
- Fill in the form that appears:
- Application Name is the app name that appears to users. For this project, use “My First App.”
- Project Name is the name of your project directory and the name visible in Eclipse.
- Package Name is the package namespace for your app (following the same rules as packages in the Java programming language). Your package name must be unique across all packages installed on the Android system. For this reason, it’s generally best if you use a name that begins with the reverse domain name of your organization or publisher entity. For this project, you can use something like “com.example.myfirstapp.” However, you cannot publish your app on Google Play using the “com.example” namespace.
- Build SDK is the platform version against which you will compile your app. By default, this is set to the latest version of Android available in your SDK. (It should be Android 4.1 or greater; if you don’t have such a version available, you must install one using the SDK Manager). You can still build your app to support older versions, but setting the build target to the latest version allows you to enable new features and optimize your app for a great user experience on the latest devices.
- Minimum Required SDK is the lowest version of Android that your app supports. To support as many devices as possible, you should set this to the lowest version available that allows your app to provide its core feature set. If any feature of your app is possible only on newer versions of Android and it’s not critical to the app’s core feature set, you can enable the feature only when running on the versions that support it.Leave this set to the default value for this project.
- The following screen provides tools to help you create a launcher icon for your app.You can customize an icon in several ways and the tool generates an icon for all screen densities. Before you publish your app, you should be sure your icon meets the specifications defined in the Iconography design guide.Click Next.
- Now you can select an activity template from which to begin building your app.For this project, select BlankActivity and click Next.
- Leave all the details for the activity in their default state and click Finish.
Your Android project is now set up with some default files and you’re ready to begin building the app. Continue to the next lesson. (Running Your App)